Latest | 3.1.0-alpha |
---|---|
Homepage | http://www.cocos2d-iphone.org |
License | MIT |
Platforms | osx 10.8, ios 5.1.1, requires ARC |
Dependencies | ObjectAL-for-iPhone |
Authors | , |
Latest podspec
{ "name": "cocos2d", "license": "MIT", "version": "3.1.0-alpha", "summary": "cocos2d for iPhone is a framework for building 2D games", "description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses Objective-C.", "homepage": "http://www.cocos2d-iphone.org", "authors": { "Ricardo Quesada": "[email protected]", "Zynga Inc.": "https://zynga.com/" }, "dependencies": { "ObjectAL-for-iPhone": [] }, "source": { "git": "https://github.com/cocos2d/cocos2d-iphone.git", "tag": "release-3.1.0-alpha", "submodules": true }, "requires_arc": true, "platforms": { "osx": "10.8", "ios": "5.1.1" }, "libraries": "z", "osx": { "frameworks": "OpenGL" }, "ios": { "frameworks": "OpenGLES" }, "source_files": [ "cocos2d/*.{h,m,c}", "cocos2d/Support/*.{h,m,c}", "cocos2d/Platforms/**/*.{h,m,c}", "cocos2d-ui/**/*.{h,m,c}" ], "header_mappings_dir": "cocos2d", "subspecs": [ { "name": "ObjectiveChipmunk", "requires_arc": false, "source_files": [ "external/Chipmunk/src/**/*.{c,h}", "external/Chipmunk/include/**/*.{c,h}", "external/Chipmunk/objectivec/**/*.{m,h}", "external/Chipmunk/objectivec/src/*.{m,h}" ], "public_header_files": [ "external/Chipmunk/include/**/*.h", "external/Chipmunk/objectivec/include/**/*.h", "external/Chipmunk/xcode/libGLEW/include/**/*.h", "external/Chipmunk/xcode/libglfw/include/**/*.h" ], "header_mappings_dir": "external", "xcconfig": { "HEADER_SEARCH_PATHS": ""$(PODS_ROOT)/Headers/cocos2d/Chipmunk/include/" "$(PODS_ROOT)/Headers/cocos2d/Chipmunk/objectivec/include/"" } } ] }
Wed, 02 Mar 2016 05:32:02 +0000