Latest1.2.7
Homepagehttps://github.com/ATI-Wuhan/WhatieSDK_iOS
LicenseMIT
Platformsios 8.0
DependenciesCocoaAsyncSocket, MQTTClient
FrameworksUIKit, Foundation
Authors

WhatieSDK WhatieSDK CocoaPods compatible WhatieSDK

WahtieSDK Version 1.2.7 updated at 2018-07-28

What's new:

2018-07-28:
Update some of the information returned.

History:

2018-07-27:
Update some of the information returned.

2018-07-25:
Register and Login API has been fixed,the new user should register first.

2018-07-10:
Known bugs fix about MQTT on phones

2018-07-06
The crash issue when there is no connection to the server is fixed.

1.Features Overview

WhatieSDK is a SDK provided by ATI TECHNOLOGY (WUHAN) CO.,LTD. for the 3rd party accessing to our ATI IoT cloud platform easily and quickly. Using this SDK, developers can do almost all function points on electrical outlets and RGBW bulbs, such as user registration/login/logout, smart configuration, add/share/remove devices, device control, timing countdown, timer, etc.

WhatieSDK
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Note: For all function points, no any backend development on cloud platform is needed for integrating the SDK into your APP. You just do all your work in your APP side.

2.Preparation

Sign up a developer account

Sign up a 3rd party developer account at ATI cloud platform to create self-developed products, create function points, and so on.

Note: We have signed up an account for SAKAR, which has been emailed to SAKAR. SAKAR can just skip this step.

Obtain appId and secretKey

Go to Development Platform – Application Management – Create a new application to obtain an appId and secretKey to initialize SDKs (for both Android and iOS).
WhatieSDK

Note: We have applied appId and secretKey for SAKAR, which has been emailed to SAKAR. SAKAR can just skip this step.

SDK Demo

SDK Demo is a complete APP incorporating the main flows and operations such as registration, login, sharing, feedback, network configuration and device control, etc. The Demo code can be used as a good reference for the 3rd party development. Download link

3.SDK Integration

Requirements

  • iOS 8 or later
  • Xcode 9 or later

Use CocoaPods for rapid integration (Note: version 8.0 or above is supported)

Add the following content in file Podfile:

platform :ios, '8.0'   
target 'Your_Project_Name' do  
    
    pod 'WhatieSDK',:git => 'https://github.com/ATI-Wuhan/WhatieSDK_iOS.git'  
end

WhatieSDK

Execute the command pod install in the project’s root directory to begin the integration procedure.
For instructions of CocoaPods, please refer to CocoaPods Guides

Alternative method: Manual Install with Framework

You can also add WhatieSDK as a framework to your project or workspace.

  1. Download the WhatieSDK.framework
  2. Open your project in Xcode, then drag and drop WhatieSDK.framework into your project.
  3. Include WhatieSDK wherever you need it with #import <WhatieSDK/WhatieSDK.h>

Initialize SDK

You can add the following code to the project file PrefixHeader.pch:
#import <WhatieSDK/WhatieSDK.h>
Open file AppDelegate.m, and use the appId and secretKey, obtained from the development platform, in the [AppDelegate application:didFinishLaunchingWithOptions:] method to initialize SDK, as below:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    //Init WhatieSDK
    [[EHOMESDK shareInstance] startWithAppId:appId secretKey:secretKey];

    //your code...
}

Now, all the preparing work has been done.

Example code conventions

The following example code, unless otherwise stated, all instances are located in the implementation file of the ViewController class.

@interface ViewController : UIViewController



@end



@implementation ViewController



//All example code are located here...



@end

4.User Management

The SDK provides user management functions, such as user registration, user login, user logout, login password update, and change nickname.

Note:

  1. all other information on user management procedure is not needed for SDK.
  2. The user email and password ciphertext will be also stored in our cloud platform.
  3. No any backend development (on cloud side) is needed for integrating the SDK into your APP.

All user-related functions can be found in the EHOMEUserModel class (singleton).

4.1 User registration

Note: The following example code is a successful call of the registration method. After registration, user logins automatically, and it is unnecessary to call the login method anymore.

Email registration

No verification code is required during email registration. Users may register their accounts directly using their emails:

-(void)registerByEmail{
    
    [[EHOMEUserModel shareInstance] registerByEmail:@"your_email" password:@"your_password" success:^(id responseObject) {
        NSLog(@"register success");            
    } failure:^(NSError *error) {
        NSLog(@"register failed");
    }];
}

4.2 User login

Upon a successful call, the user’s session will be stored locally by the SDK. When the app is launched next time, the user is logged in by default, and no more login action is required.

Email login

-(void)loginByEmail{
    
    [[EHOMEUserModel shareInstance] loginByEmail:@"your_email" password:@"your_password" success:^(id responseObject) {
        NSLog(@"login success = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"login failed = %@", error);
    }];
}

4.3 Password reset by users

Password reset with an email address

If you forget your password, you can reset your password with the e-mail address consisting of two steps:

  • Sending a verification code to the mailbox
-(void)sendVerifyCodeByEmail{
    [[EHOMEUserModel shareInstance] sendVerifyCodeByEmail:@"your_email" success:^(id responseObject) {
        NSLog(@"Verify Code sent success. res = %@", responseObject);            
    } failure:^(NSError *error) {
        NSLog(@"Verify Code sent filed. error = %@", error);
    }];
}
  • The verification code received is then used to reset the password
-(void)resetPasswordByEmail {
    [[EHOMEUserModel shareInstance] resetPasswordByEmail:@"your_email" newPassword:@"your_password" code:@"verify_code" success:^(id responseObject) {
        NSLog(@"Reset password success. res = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"Reset password failed. error = %@", error);
    }];
}

4.4 Password reset by old password

If you just want to update your password, you can reset your password with the e-mail address and old password

-(void)resetPasswordByOldPassword{
    [[EHOMEUserModel shareInstance] resetPasswordByOldPassword:@"your_old_password" newPassword: @"your_new_password" email:@"your_email" success:^(id responseObject) {
        NSLog(@"Reset Password Success = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"Reset Password Failed = %@", error);
    }];
}

4.5 Update a user’s device list

Using the [[EHOMEUserModel shareInstance] syncDeviceWithCloud…] method will update the user’s current device list deviceArray.

Each of the deviceArray is <EHOMEDeviceModel * >. And the device properties are in EHOMEDeviceModel.h.

-(void)reloadDeviceList{
    [[EHOMEUserModel shareInstance] syncDeviceWithCloud:^(id responseObject) {
        NSLog(@"Get my devices successful : %@", responseObject);
        NSLog(@"deviceArray : %@", [EHOMEUserModel shareInstance].deviceArray);
    } failure:^(NSError *error) {
        NSLog(@"Get my devices failed : %@", error);
    }];
}

4.6 Handle device list changes

Listen for the EHOMEUserNotificationDeviceArrayChanged notification, so that a notification can be received in the case of any changes to the device list [EHOMEUserModel shareInstance].deviceArray data.

//register notice EHOMEUserNotificationDeviceArrayChanged

-(void)viewDidLoad{
    //Register Notice
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(reloadData) name: EHOMEUserNotificationDeviceArrayChanged object:nil];
}



-(void)reloadData{
    
    //Refresh UI here

}



-(void)dealloc{

    [[NSNotificationCenter defaultCenter] removeObserver:self];

}

4.7 Update a user’s received shared device list

Using the [[EHOMEUserModel shareInstance] syncSharedDeviceWithCloud…] method will update the user’s current shared device list sharedDeviceArray.

-(void)reloadSharedDeviceList{
    [[EHOMEUserModel shareInstance] syncSharedDeviceWithCloud:^(id responseObject) {
        NSLog(@"Get shared devices successful : %@", responseObject);
        NSLog(@"sharedDeviceArray : %@", [EHOMEUserModel shareInstance].sharedDeviceArray);
    } failure:^(NSError *error) {
        NSLog(@"Get shared devices failed : %@", error);
    }];
}

4.8 Handle a user’s received shared device list changes

Listen for the EHOMEUserNotificationSharedDeviceArrayChanged notification, so that a notification can be received in the case of any change to the device list [EHOMEUserModel shareInstance].sharedDeviceArray data.

//register notice EHOMEUserNotificationSharedDeviceArrayChanged

-(void)viewDidLoad{
    //Register Notice
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(reloadData) name: EHOMEUserNotificationSharedDeviceArrayChanged object:nil];
}



-(void)reloadData{

    //Refresh UI here
}



-(void)dealloc{
    
    [[NSNotificationCenter defaultCenter] removeObserver:self];

}

4.9 Update the nickname

The user can change user name by update the nickname method, as below:

-(void)updateNickname:(NSString *)nickname{
    
    [[EHOMEUserModel shareInstance] updateNickname:@"your_nickname" success:^(id responseObject) {
        NSLog(@"update nickname success. res = %@", responseObject);                
    } failure:^(NSError *error) {
        NSLog(@"update nickname failed. error = %@", error);
    }];
}

4.10 Logout

The user can logout the APP by the method as below:

-(void)loginOut{
    [[EHOMEUserModel shareInstance] loginOut:^(id responseObject) {
        NSLog(@"logOut success = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"logOut failed = %@", error);
    }];
}

5. SmartConfig and Device Init

5.1 SmartConfig

The device uses the EHOMESmartConfig singleton function to perform network configuration as below:

-(void)smartConfig{
    [[EHOMESmartConfig shareInstance] startSmartConfigWithSsid:@"your_ssid" bssid:@"your_bssid" password:@"your_wifi_password" success:^(id responseObject) {
        NSLog(@"Smart config success = %@", responseObject);

        NSInteger protocol = [[responseObject objectForKey:@"protocol"] integerValue];
        //if protocol == 9,it’s your device;else,the device is other’s,you can get the eamil
        if (protocol == 9) {
            //success
        }else{
            //the device is other's
            NSString *email = [[responseObject objectForKey:@"data"] objectForKey:@"email"];
        }
    } failure:^(NSError *error) {
        NSLog(@"Smart config failed = %@", error);
    }];
}

Stop SmartConfig

After smartConfig is started, the app will broadcast the wifi network information continuously (until smartConfig succeeds or times out). To cancel the operation, the [[EHOMESmartConfig shareInstance] stopSmartConfig] method should be called.

-(void)stopSmartConfigAction{

    [[EHOMESmartConfig shareInstance] stopSmartConfig];
}

5.2 Device Init

After finishing the SmartConfig procedure, the device should be initialized with devId and device name.

-(void)getStarted{
    [[EHOMESmartConfig shareInstance] getStartedWithDevId:@"your_device_devId" deviceName:@"your_deviceName" success:^(id responseObject) {
        NSLog(@"GET STARTED Success = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"GET STARTED Failed = %@", error);
    }];
}  

6. Device Control

6.1 OnOff device

You can turn on/off the device by the following method:

-(void)updateDeviceStatus:(BOOL)status{
    [seld.device updateDeviceStatus:@"your_status" success:^(id responseObject) {
        NSLog(@"update device status success. res = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"update device status failed. error = %@", error);
    }];
}

6.2 Rename device

The device name can be renamed by:

-(void)updateDeviceName:(NSString *)deviceName{
    [self.device updateDeviceName:@"your_deviceName" success:^(id responseObject) {
        NSLog(@"update device name success. res = %@", responseObject);            
    } failure:^(NSError *error) {
        NSLog(@"update device name failed. error = %@", error);
    }];
}

6.3 Remove device

The device can be removed if you don’t need this device, no matter its your own or its a device shared to you. If the removed device is your own, the device is reset to network-pending state.

-(void)removeDevice{
    [self.device removeDevice:^(id responseObject) {
        NSLog(@"remove device success = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"remove device failed = %@", error);
    }];
}

6.4 Share device by email

The device can be shared to your friend by:

-(void)shareDeviceByEmail{
    [self.device shareDeviceByEmail:@"your_friend_email" success:^(id responseObject) {
        NSLog(@"share device success. res = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"share device failed. error = %@", error);
    }];
}

6.5 Remove shares

Please refer to 6.3 Remove device.

7. Timer

Important Note: loops: @“0000000”, each bit, 0: off, 1: on, representing from left to right: Sunday Saturday Friday Thursday Wednesday Tuesday Monday

7.1 Add a timer

Set a timer to operate the device on some specific time. Your operation on the device will take effect once the time of the timer arrives.
@param loops
@param finishTime : the time user set to, like: @"18:57"
@param status : the status of the device is to be when timer arrives

-(void)addTimer{
    [self.device addTimerWithLoops:@"your_loops" time:@"your_time" status:@"your_status" tag:@"your_tag" success:^(id responseObject) {
        NSLog(@"add timer success, response = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"add timer failed, error = %@", error);
    }];
}

7.2 Update a timer

You can update/modify the assigned timer by:

-(void)updateTimer{
    [self.timer updateTimerWithLoops:@"your_loops" time:@"your_time" status:@"your_status" tag:@"your_tag" success:^(id responseObject) {
        NSLog(@"update timer success, response = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"update timer failed, error = %@", error);
    }];
}

7.3 Update timer status

Update the status of a specified timer under a specified device, i.e., 0: off, 1: on, using the following method:

-(void)updateTimerStatus:(BOOL)status{
    [self.timer updateTimerStatus:@"your_timerStatus" success:^(id responseObject) {
        NSLog(@"update timer status success.response = %@", responseObject);        
    } failure:^(NSError *error) {
        NSLog(@"update timer status failed.error = %@", error);
    }];
}

7.4 Remove a timer

Delete a specified timer under a specified device by:

- (void)removeTimer {
    
    [self.timer removeTimer:^(id responseObject) {
        NSLog(@"remove timer success.response = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"remove timer failed.error = %@", error);
    }];
}

7.5 Obtain all timers

Obtain all timers under a specified device by:

- (void)getAllTimers{
    [self.device getAllTimers:^(id responseObject) {
        NSLog(@"get all timers success,timers = %@", responseObject);
    } failure:^(NSError *error) {
        NSLog(@"get all timers failed,error = %@", error);
    }];
}

8. Timing Countdown

You can create a timing countdown for a specific device.

8.1 Add a timing countdown

Your operation on the device will take effect once timing countdown is finished.
@param status : the status of the device is to be when countdown is finished
@param duration : the duration of timing countdown. The unit is second, such as 10seconds; if 10 minutes, the value is 600.

-(void)addTimingCountdown{
    [self.device addTimingCountdownWithDuration:"your_duration" status:"your_status" success:^(id responseObject) {
        NSLog(@"add timing countdown success. res = %@", responseObject);
        int duration = [[responseObject objectForKey:@"duration"] intValue];
    } failure:^(NSError *error) {            
        NSLog(@"add timing countdown failed. error = %@", error);
    }];
}

8.2 Obtain a timing countdown

Get a timing countdown under a specific device, and then, you can show its value in the APP.

-(void)getTimingCountdown{
    [self.device getTimingCountdown:^(id responseObject) {
        NSLog(@"get timing countdown success. res = %@", responseObject);
        EHOMETimer *timer = responseObject;
    } failure:^(NSError *error) {
        NSLog(@"get timing countdown failed. error = %@", error);
    }];
}  

8.3 Update a timing countdown

Once you update a timing countdown, it will become a new one. Please refer to 8.1 Add a timing countdown.

9. Light/Bulbs

9.1 On/Off

Please refer to Chapter 6.1 On/Off the device.

9.2 Incandescent Light/Bulb

You can change luminance for a specific light by the following method:

-(void)brightnessSliderValueChange:(UISlider *)slider{

    NSLog(@"brightness slider value = %f", slider.value);

    [self.device updateIncandescentLightBrightness:(int)slider.value success:^(id responseObject) {

    } failure:^(NSError *error) {

    }];    
}

9.3 RGB Light/Bulb

9.3.1 Update RGB Light/Bulb Color

You can update the color for a specific RGB ligth/bulb by the following method:

-(void)updateRGBLightColor{

        NSString *rgb = [NSString stringWithFormat:@"%d_%d_%d", r, g, b];

        [self.device updateRGBLightColorWithRGB:rgb success:^(id responseObject) {

        } failure:^(NSError *error) {

        }];
}

9.3.2 Update RGB Light/Bulb Luminance

You can update luminance for a specific RGB light/bulb by the following method:

-(void)rgbBrightnessSliderValueChange:(UISlider *)slider{

    NSLog(@"rgb brightness slider value = %f", slider.value);

    [self.device updateRGBLightBrightness:(int)slider.value success:^(id responseObject) {

    } failure:^(NSError *error) {

    }];
}

9.4 Stream Light

9.4.1 Update Stream Light Color

You can update the color for a specific stream light by the following method:

-(void)updateStreamLightColor{

    [self.device updateStreamLightColorWithRGB1:@"your_rgb_color_1" RGB2:@"your_rgb_color_2" RGB3:@"your_rgb_color_3" RGB4:@"your_rgb_color_4" success:^(id responseObject) {

    } failure:^(NSError *error) {

    }];

}

9.4.2 Update Stream Light Duration

You can update the time duration for a specific stream light by the following method:

-(void)updateStreamLightDuration{

    [self.device updateStreamLightDuration:(int)@"your_duration" success:^(id responseObject) {

    } failure:^(NSError *error) {

    }];

}

9.4.3 Update Stream Light Luminance

You can update luminance for a specific stream light by the following method:

-(void)updateStreamLightBrightness{

    [self.device updateStreamLightBrightness:(int)@"your_brightness" success:^(id responseObject) {

    } failure:^(NSError *error) {

    }];
}

Welcome to contact us:

LICENSE

WhatieSDK uses MIT LICENSE.

Latest podspec

{
    "name": "WhatieSDK",
    "version": "1.2.7",
    "summary": "WhatieSDK is provided by ATI TECHNOLOGY (WUHAN) CO.,LTD.",
    "description": "The SDK only support operations on WiFi electronics outlets. The main function points of the SDK include: finding electronics outlets nearby, electronics outlets turn-on or turn-off, unbinding associated electronics outlets, sharing your electronics outlets by QRCode, and so on. Note that, room settings, smart scenarios settings and timer settings will be not included in the first version of the SDK. These function points, and other more, can be provided via updating SDK remotely in latest versions.",
    "homepage": "https://github.com/ATI-Wuhan/WhatieSDK_iOS",
    "license": "MIT",
    "authors": {
        "ATI-Wuhan": "https://github.com/ATI-Wuhan"
    },
    "platforms": {
        "ios": "8.0"
    },
    "source": {
        "git": "https://github.com/ATI-Wuhan/WhatieSDK_iOS.git",
        "tag": "1.2.7"
    },
    "source_files": "WhatieSDK/WhatieSDK.framework/Headers/*.{h}",
    "vendored_frameworks": "WhatieSDK/WhatieSDK.framework",
    "public_header_files": "WhatieSDK/WhatieSDK.framework/Headers/WhatieSDK.h",
    "frameworks": [
        "UIKit",
        "Foundation"
    ],
    "dependencies": {
        "CocoaAsyncSocket": [],
        "MQTTClient": [
            "0.8.8"
        ]
    },
    "user_target_xcconfig": {
        "CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES": "YES"
    }
}

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