Latest 0.1.0
Homepage https://github.com/luckytianyiyan/TYLive2D
License MIT
Platforms ios 7.0
Frameworks GLKit, OpenGLES
Authors

CI Status
Version
License
Platform
Carthage compatible

Inspiration from DaidoujiChen/DaiLive2DPlayground

Example

To run the example project, clone the repo, and run pod install from the Example directory first.

Installation

CocoaPods

TYLive2D is available through CocoaPods. To install
it, simply add the following line to your Podfile:

pod 'TYLive2D'

Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate TYLive2D into your Xcode project using Carthage, specify it in your Cartfile:

github "luckytianyiyan/TYLive2D"

Run carthage to build the framework and drag the built TYLive2D.framework into your Xcode project.

Author

luckytianyiyan, [email protected]

License

TYLive2D is available under the MIT license. See the LICENSE file for more info.

Latest podspec

{
    "name": "TYLive2D",
    "version": "0.1.0",
    "summary": "Live2D iOS SDK",
    "homepage": "https://github.com/luckytianyiyan/TYLive2D",
    "screenshots": "https://github.com/luckytianyiyan/TYLive2D/blob/master/screenshots/iPhone6-MainScreen.png?raw=true",
    "license": {
        "type": "MIT",
        "file": "LICENSE"
    },
    "authors": {
        "luckytianyiyan": "[email protected]"
    },
    "source": {
        "git": "https://github.com/luckytianyiyan/TYLive2D.git",
        "tag": "0.1.0"
    },
    "social_media_url": "https://twitter.com/luckytianyiyan",
    "platforms": {
        "ios": "7.0"
    },
    "source_files": [
        "TYLive2D/Classes/**/*",
        "TYLive2D/Live2D/include/**/*"
    ],
    "preserve_paths": "TYLive2D/Live2D/include/**/*.h",
    "private_header_files": "TYLive2D/Live2D/include/**/*.h",
    "vendored_libraries": "TYLive2D/Live2D/lib/*",
    "xcconfig": {
        "GCC_PREPROCESSOR_DEFINITIONS": "L2D_TARGET_IPHONE",
        "ENABLE_BITCODE": "NO"
    },
    "libraries": "c++",
    "frameworks": [
        "GLKit",
        "OpenGLES"
    ]
}

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