Latest 0.2.2
Homepage https://github.com/abdullahselek/Swifty360Player
License MIT
Platforms ios 11.0, requires ARC
Authors

Build Status
CocoaPods Compatible
Carthage Compatible
License

Swifty360Player Swifty360Player

iOS 360-degree video player streaming from an AVPlayer.

Demo

Swifty360Player Demo

Requirements

Swifty360Player Version Minimum iOS Target Swift Version
0.2.2 10.0 4.2
0.2.1 10.0 4.1
0.2 10.0 4.0

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

To integrate Swifty360Player into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!

target '<Your Target Name>' do
    pod 'Swifty360Player', '0.2.2'
end

Then, run the following command:

$ pod install

Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

brew update
brew install carthage

To integrate Swifty360Player into your Xcode project using Carthage, specify it in your Cartfile:

github "abdullahselek/Swifty360Player" ~> 0.2.2

Run carthage update to build the framework and drag the built Swifty360Player.framework into your Xcode project.

Example Usage

You just need an AVPlayer instance created with a valid video url and a Swifty360MotionManager instance. You can use these code snippets in a UIViewController instance.

Video url can be either local or remote.

let videoURL = URL(fileURLWithPath: Bundle.main.path(forResource: "google-help-vr", ofType: "mp4")!)
let player = AVPlayer(url: videoURL)

let motionManager = Swifty360MotionManager.shared
swifty360ViewController = Swifty360ViewController(withAVPlayer: player, motionManager: motionManager)

addChildViewController(swifty360ViewController)
view.addSubview(swifty360ViewController.view)
swifty360ViewController.didMove(toParentViewController: self)

player.play()

let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(reorientVerticalCameraAngle))
view.addGestureRecognizer(tapGestureRecognizer)

Tap Gesture Handler

@objc func reorientVerticalCameraAngle() {
    swifty360ViewController.reorientVerticalCameraAngleToHorizon(animated: true)
}

Using storyboard and Swifty360ViewController as parent class

guard let swifty360ViewController = self.storyboard?.instantiateViewController(withIdentifier: "TestViewController") as? TestViewController else {
    return
}
let videoURL = URL(fileURLWithPath: Bundle.main.path(forResource: "google-help-vr", ofType: "mp4")!)
let player = AVPlayer(url: videoURL)
let motionManager = Swifty360MotionManager.shared
swifty360ViewController.player = player
swifty360ViewController.motionManager = motionManager
self.present(swifty360ViewController, animated: true, completion: nil)
import UIKit
import Swifty360Player

class TestViewController: Swifty360ViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        player.play()
    }

}

Example use of Swifty360View with using code commands

let videoURL = URL(fileURLWithPath: Bundle.main.path(forResource: "google-help-vr", ofType: "mp4")!)
let player = AVPlayer(url: videoURL)

let motionManager = Swifty360MotionManager.shared

let swifty360View = Swifty360View(withFrame: view.bounds,
                                  player: player,
                                  motionManager: motionManager)
swifty360View.setup(player: player, motionManager: motionManager)
view.addSubview(swifty360View)

player.play()

Using Swifty360View with Storyboard

  • Add a UIView to your viewcontroller and change it’s class as Swifty360View
  • Connect via IBOutlets

and

let videoURL = URL(fileURLWithPath: Bundle.main.path(forResource: "google-help-vr", ofType: "mp4")!)
let player = AVPlayer(url: videoURL)

let motionManager = Swifty360MotionManager.shared

swifty360View.setup(player: player, motionManager: motionManager)

player.play()

Tap gesture recognizers for Swifty360View, create one recognizer for your viewcontroller’s view

let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(reorientVerticalCameraAngle))
view.addGestureRecognizer(tapGestureRecognizer)

and selector function

@objc func reorientVerticalCameraAngle() {
    swifty360View.reorientVerticalCameraAngleToHorizon(animated: true)
}

License

Swifty360Player is released under the MIT license. See LICENSE for details.

Latest podspec

{
    "name": "Swifty360Player",
    "version": "0.2.2",
    "summary": "iOS 360-degree video player streaming from an AVPlayer.",
    "homepage": "https://github.com/abdullahselek/Swifty360Player",
    "license": {
        "type": "MIT",
        "file": "LICENSE"
    },
    "authors": {
        "Abdullah Selek": "[email protected]"
    },
    "source": {
        "git": "https://github.com/abdullahselek/Swifty360Player.git",
        "tag": "0.2.2"
    },
    "platforms": {
        "ios": "11.0"
    },
    "source_files": "Swifty360Player/*.swift",
    "requires_arc": true
}

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