Latest 0.2.1
Homepage https://github.com/supersun17/SwiftAudioManager
License MIT
Platforms ios 10.0
Authors

CI Status
Version
License
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SwiftAudioManager RoadMap

  • 0.1.0 Foundation features
  • 0.2.0 Downloading & Local storage
  • 0.3.0 Key – Url – Music system
  • 0.4.0 List of keys of stored music
  • 0.5.0 BGM Fading
  • 0.6.0 Auto play next in the list

Open issue

  • Multiple SFX players, but share one common buffer?

Example

To run the example project, clone the repo, and run pod install from the Example directory first.

Requirements

iOS 10.0+, Swift 4

Installation

SwiftAudioManager is available through CocoaPods. To install
it, simply add the following line to your Podfile:

pod 'SwiftAudioManager'

Author

[email protected], [email protected]

License

SwiftAudioManager is available under the MIT license. See the LICENSE file for more info.

Latest podspec

{
    "name": "SwiftAudioManager",
    "version": "0.2.1",
    "summary": "SwiftAudioManager is a toolkit that helps you to build sound effects.",
    "description": "SwiftAudioManager is a toolkit that helps you to: play music as BGM(loop), or as SFX(stackable), manage local music storage and a lots more .",
    "homepage": "https://github.com/supersun17/SwiftAudioManager",
    "license": {
        "type": "MIT",
        "file": "LICENSE"
    },
    "authors": {
        "Ming Sun": "[email protected]"
    },
    "source": {
        "git": "https://github.com/supersun17/SwiftAudioManager.git",
        "tag": "0.2.1"
    },
    "platforms": {
        "ios": "10.0"
    },
    "swift_version": "4.0",
    "source_files": "SwiftAudioManager/Classes/**/*"
}

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