Latest 0.4.0
License MIT
Platforms ios 9.0
Frameworks SpriteKit

Swift 3.0
CocoaPods Compatible
Carthage Compatible
Platforms iOS
Xcode 8.0+

Simple refresh control for iOS based on SpriteKit and Core Graphics.

Project inspired by concept of Yup Nguyen



Installation with CocoaPods

To integrate RainyRefreshControl into your Xcode project using CocoaPods, specify it in your Podfile:

source ''
platform :ios, '9.0'

target 'TargetName' do
pod 'RainyRefreshControl'

Then, run the following command:

$ pod install

Installation with Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate RainyRefreshControl into your Xcode project using Carthage, specify it in your Cartfile:

github "Onix-Systems/RainyRefreshControl"

Run carthage update to build the framework and drag the built RainyRefreshControl.framework into your Xcode project.


Just import RainyRefreshControl framework into your class and add it to UITableView or UICollectionView:

let refresh = RainyRefreshControl()
refresh.addTarget(self, action: #selector(ViewController.doRefresh), for: .valueChanged)

Who’s behind this?

Onix-Systems is IT Outsourcing, web design and mobile application development company bringing expert execution, situated in Ukraine.


RainyRefreshControl is released under the MIT license. See LICENSE for details.

Latest podspec

    "name": "RainyRefreshControl",
    "version": "0.4.0",
    "license": {
        "type": "MIT",
        "file": "LICENSE"
    "summary": "Simple refresh control for iOS based on POP, SpriteKit and Core Graphics",
    "homepage": "",
    "social_media_url": "",
    "authors": {
        "Onix-Systems": "[email protected]"
    "source": {
        "git": "",
        "tag": "0.4.0"
    "resource_bundles": {
        "RainyRefreshControl": [
    "module_name": "RainyRefreshControl",
    "source_files": "Sources/*.swift",
    "frameworks": "SpriteKit",
    "platforms": {
        "ios": "9.0"
    "pod_target_xcconfig": {
        "SWIFT_VERSION": "3"
    "pushed_with_swift_version": "3.0"

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