Latest 1.1.0
Homepage https://github.com/iDonJose/Pixel
License Apache 2.0
Platforms ios 9.0
Authors

Pixel brings new classes, protocols and extensions to UIKit and Texture to boost your productivity.


Pixel


Pixel


Pixel


Pixel

🎲 Playground

Jump to the included Playground to get a quick hint of what this framework can do !

Pixel

  1. Clone this repository.
  2. Install pods with $ pod install
  3. Open Pixel.xcworkspace
  4. Build Pixel-iOS scheme with an iOS Simulator
  5. Open Playground.playground
  6. Run Playground !

🛠 Installation

CocoaPods

If you are using CocoaPods as a dependency manager, add this one line to your Podfile:

pod 'Pixel'

And update your pods with this command:

$ pod install

Manually

To add Pixel to your project manually, download the source code and place it in your project directory.

👋 Contributing

  1. Fork this repository.
  2. Create a feature branch (git checkout -b feature/myFeature)
  3. Commit the changes (git commit -am 'Add my new feature')
  4. Push to the branch (git push origin feature/myFeature)
  5. Create a new Pull Request

✍️ Authors

Pixel was created and is still maintained by José Donor.

👏 Greetings

Pixel was made possible thanks to :

📃 License

Pixel is released under an Apache 2.0 license. See License for more information.

Latest podspec

{
    "name": "Pixel",
    "version": "1.1.0",
    "summary": "A collection of classes, protocols and extensions that enrich UIKit & Texture",
    "description": "`Pixel` brings new classes, protocols and extensions to `UIKit` and `Texture` to boost your productivity.",
    "homepage": "https://github.com/iDonJose/Pixel",
    "source": {
        "git": "https://github.com/iDonJose/Pixel.git",
        "tag": "1.1.0"
    },
    "license": {
        "type": "Apache 2.0",
        "file": "LICENSE"
    },
    "authors": {
        "iDonJose": "[email protected]"
    },
    "platforms": {
        "ios": "9.0"
    },
    "default_subspecs": [
        "Core",
        "Texture",
        "SVG"
    ],
    "subspecs": [
        {
            "name": "Core",
            "frameworks": [
                "Foundation",
                "UIKit"
            ],
            "source_files": "Sources/**/*.{h,swift}"
        },
        {
            "name": "Texture",
            "dependencies": {
                "Pixel/Core": [],
                "Texture/Core": [
                    "~> 2.8"
                ]
            },
            "xcconfig": {
                "OTHER_SWIFT_FLAGS": "-D USE_TEXTURE"
            }
        },
        {
            "name": "SVG",
            "dependencies": {
                "Pixel/Core": [],
                "SVGPath": [
                    "~> 1.0"
                ]
            },
            "xcconfig": {
                "OTHER_SWIFT_FLAGS": "-D USE_SVG"
            }
        }
    ]
}

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