Latest 1.0.0
Homepage https://github.com/PerfectFreeze/PFPlayStationLoadingView
License MIT
Platforms ios 8.0, requires ARC
Authors

A cute loading indicator just like the new PlayStation app’s way. It provides two different indicator styles.

Screenshot

Demo

You can open the sample project and take a brief look :)

Installation

Using Carthage

TODO.

Using CocoaPods

Add PFPlayStationLoadingView to your Podfile:

pod 'PFPlayStationLoadingView'

Run pod install to install this framework.

Manually

Drag Classes folder to your project.

Usage

// Type: PFPlayStationLoadingViewTypeSquare & PFPlayStationLoadingViewTypeHorizontal
// It would use frame's origin (100) and sideLength (40) to calculate frame's size.
PFPlayStationLoadingView *view = [[PFPlayStationLoadingView alloc] initWithFrame:CGRectMake(100, 100, 0, 0)
                                                                      sideLength:40
                                                                            type:PFPlayStationLoadingViewTypeSquare];
[self.view addSubview:view];

// Start animating
[view startAnimating];

// Stop animating
[view stopAnimating];

// Check status
BOOL isAnimating = [view isAnimating];

License

This project is released under the terms and conditions of the MIT license. See LICENSE for details.

Latest podspec

{
    "name": "PFPlayStationLoadingView",
    "version": "1.0.0",
    "summary": "A cute loading indicator just like the new PlayStation's way.",
    "description": "A cute loading indicator just like the new PlayStation app's way. Provides two different indicator styles.",
    "homepage": "https://github.com/PerfectFreeze/PFPlayStationLoadingView",
    "license": {
        "type": "MIT",
        "file": "LICENSE"
    },
    "authors": {
        "Cee": "[email protected]"
    },
    "social_media_url": "http://twitter.com/ceecirno",
    "platforms": {
        "ios": "8.0"
    },
    "source": {
        "git": "https://github.com/PerfectFreeze/PFPlayStationLoadingView.git",
        "tag": "v1.0.0"
    },
    "source_files": [
        "Classes",
        "Classes/**/*.{h,m}"
    ],
    "exclude_files": "Classes/Exclude",
    "resources": "Classes/*.bundle",
    "requires_arc": true
}

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