Latest 2.0.9
License MIT
Platforms ios 9.0
Frameworks UIKit, WebKit

iOS chat widget for LiveChat and

iOS chat widget for LiveChat and allows you to integrate LiveChat or into your iOS app.

Carthage compatible


  • iOS 9.0+
  • Xcode 8.0+



If you use Carthage to manage your dependencies, simply add ‘livechat/chat-window-ios’ to your Cartfile.

github "livechat/chat-window-ios" ~> 2.0.7

Make sure you have added LiveChat.framework to the "Linked Frameworks and Libraries" section of your target, and have include it in your Carthage framework copying build phase.


If you use CocoaPods to manage your dependencies, simply add LiveChat to your Podfile.

pod 'LiveChat', '~> 2.0.7'

Manual Installation

You can integrate iOS chat widget into your project manually without using a dependency manager.


Just drag all files from the LiveChat/Classes directory into your project.


Drag all files from the LiveChat/Classes directory into your project. When adding first *.swift file to Objective-C project, Xcode will ask you to create a Bridging Header. It is not necessary for chat widget to work, so you can decline unless you plan to call Swift code from Objective-C. More information about bridging headers and Swift and Objective-C interoperability can be found here. You need to put following import statement: #import "<Your Project Name>-Swift.h" at the top of your .m file.

Also, for Objective-C projects, you need to set the Embedded Content Contains Swift Code flag in your project to Yes (found under Build Options in the Build Settings tab).



import LiveChat

LiveChat.licenseId = "YOUR_LICENSE_ID"

Presenting Chat Widget


Setting Custom Variables

You can provide customer name or email if they are known, so customer will not need to fill pre-chat survey: = "iOS Widget Example" = "[email protected]"

If you want to associate some additional info with your customer, you can set Custom Variables:

LiveChat.setVariable(withKey:"Variable name", value:"Some value")

Assign chat to specific group

You can route your customers to specific group of agents by providing groupId. More information can be found here:

LiveChat.groupId = "7"

Notifying user about agent response

You can notifiy your user about agent response if chat was minimized by the user. To handle incoming messages your class must implement LiveChatDelegate protocol and set itself as LiveChat.delegate.

class YOUR_CLASS_NAME : LiveChatDelegate { // Your class need to implement LiveChatDelegate protocol
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        LiveChat.licenseId = "YOUR_LICENSE_ID"
        LiveChat.delegate = self // Set self as delegate

        return true

    func received(message: LiveChatMessage) {
        print("Received message: (message.text)")
        // Handle message here

Handling URL

By default, all links in chat messages are opened in Safari browser. To change this behavior you can use the LiveChatDelegate to handle URL’s yourself.

func handle(URL: URL) {
    print("URL is (URL.absoluteString)")
    // Handle URL here

Sending Photos from device library

If you have file sharing enabled for visitors, you should provide usage description by including NSPhotoLibraryUsageDescription (Privacy - Photo Library Usage Description) key in your Info.plist file to avoid crash on iOS 10 or higher.

Example Apps

Example apps can be found in the Examples folder. Samples for both Swift and Objective-C are provided.

Getting help

Any questions? Chat with Us!


iOS chat widget is available under the MIT license. See the LICENSE file for more info.

Latest podspec

    "name": "LiveChat",
    "version": "2.0.9",
    "summary": "LiveChat chat window for your iOS app.",
    "homepage": "",
    "license": {
        "type": "MIT",
        "file": "LICENSE"
    "authors": {
        "u0141ukasz Jerciu0144ski": "[email protected]"
    "source": {
        "git": "",
        "tag": "2.0.9"
    "platforms": {
        "ios": "9.0"
    "source_files": "Sources/*.{swift}",
    "resources": "Sources/*.{js}",
    "frameworks": [
    "xcconfig": {
        "SWIFT_VERSION": "4.0"
    "pushed_with_swift_version": "4.0"

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