Latest 2.1.2
Homepage https://github.com/takenet/blip-chat-ios
License Apache-2
Platforms ios 10.0
Authors

BLiP Chat for iOS

SDK to easily add BLiP Chat’s widget to your iOS app. For more information, see BLiP portal and BLiP documentation. See supported versions here.

Installation

Prerequisites

To use the BLiP Chat for iOS, you must target iOS 10 or later.

Import the BLiP Chat for iOS into your project via CocoaPods:

  1. If you have not installed CocoaPods, install it by running the command:

    $ [sudo] gem install cocoapods
    $ pod setup
  2. Create a plain text file named Podfile (without any file extension) inside your project directory. Add the lines below to your file and replace YourTarget with your actual target name.

    target 'YourTarget' do
      use_frameworks!
      pod "BlipChat"
    end
  3. Run the following command.

    $ pod install
  4. Open up *.xcworkspace with Xcode and start using the SDK.

    Note: Do NOT use *.xcodeproj. You receive an error if you open up a project file instead of a workspace.

How to use

Quick start

Setting your SDK

After including the SDK reference in your project, you need to get your API key from BLiP portal. Go to the left menu and access Publications > Blip Chat. You will also need to sign up your iOS App Id on the Domains section in order to enable the chatbot in your app.

To use location cards, set up the Usage Description Key for Location Service on info.plist file. Use the key Privacy – Location When In Use Usage Description and set a message to ask for user’s permission to use their location.

BlipChat

Opening a new Blip Conversation

  1. Importing BLiP SDK

    Swift

    import BlipChat

    Objective-C

    #import "BlipChat/BlipChat.h"
  2. To open a new thread is very simple: use BlipClient helper class and call openBlipThread method.

    Swift

    BlipClient.openBlipThread(myView: self, appKey: "your-app-key", options: nil)

    Objective-C

    [BlipClient openBlipThreadWithMyView:self appKey:(NSString*) @"your-api-key" options:options error: nil];

    Obs: In Objective-C, the method name is openBlipThreadWithMyView

    For instance, imagine that you want to establish a new conversation between customer and chatbot when the ViewController is loaded.

    Swift

    import UIKit
    import WebKit
    import BlipChat
    
    class ViewController: UIViewController {
    
        override func viewDidLoad() {
            super.viewDidLoad()
        }
    
        override func viewDidAppear(_ animated: Bool) {
            do {
                try BlipClient.openBlipThread(myView: self, appKey: "your-api-key", options: nil)
            } catch {
                print (error.localizedDescription)
            }
        }
    
        override func didReceiveMemoryWarning() {
            super.didReceiveMemoryWarning()
            // Dispose of any resources that can be recreated.
        }
    }

    Objective-C

    #import "ViewController.h"
    #import "BlipChat/BlipChat.h"
    
    @interface ViewController ()
    @end
    
    @implementation ViewController
    
    - (void)viewDidAppear:(BOOL)animated {
        [super viewDidAppear: animated];
        [BlipClient openBlipThreadWithMyView:self appKey:@"your-app-key" options:nil error: nil];
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    @end

Advanced features

Defining authentication type

BLiP Chat iOS SDK supports two different user authentication types. It is possible to define which authentication method will be used to identify your client.

  • Guest – Users will receive a guest account to interact with the chatbot. In this mode, users will not have a message history.
  • Dev – Users will receive an account identified by developer to interact with the chatbot. User data must be provided passing a BlipOptions instance as parameter on BlipClient.openThread method. You must set 2 properties: userIdentity, userPassword. In this mode, users have message history.

To define the user authetication type, use the AuthTypeProvider.AuthType enum on authType property of BlipOptions. When using Swift, possible values for authType are: .Guest and .Dev. When using Objective-C, possible values are: AuthTypeGuest and AuthTypeDev.

Note: Guest type will be used if ‘authType’ is not defined.

Swift

let authConfig = AuthConfig(authType: .Dev, userIdentity: "user-identifier", userPassword: "user-password")
options = BlipOptions(authType: authConfig, account: nil)

Objective-C

AuthConfig *authConfig = [[AuthConfig alloc] initWithAuthType:AuthTypeDev userIdentity:@"user-identifier" userPassword:@"user-password"];
options = [[BlipOptions alloc] initWithAuthType:authConfig account: nil];

Specifying user data

BLiP Chat allows specification of users’ data like fullname, email and others.
For more details on possible properties and support, check the Lime Documentation.

To set user data, just create an Account object and pass it as a parameter to BlipOptions.

Swift

let authConfig = AuthConfig(authType: .Dev, userIdentity: "user-identifier", userPassword: "user-password")
let account = Account(fullname: "user-name", email: "user-email")
options = BlipOptions(authType: authConfig, account: account)

Objective-C

AuthConfig *authConfig = [[AuthConfig alloc] initWithAuthType:AuthTypeDev userIdentity:@"user-identifier" userPassword:@"user-password"];
Account *account = [[Account alloc] initWithFullname:@"user-name" email:@"user-email"];
options = [[BlipOptions alloc] initWithAuthType:authConfig account: account];

Setting a title for chat window

In iOS you are able to set a title for the chat view. This title will be shown on the top of the ModalView.

Swift

let options = BlipOptions()
options.windowTitle = "Window Title"

Objective-C

BlipOptions *options = [[BlipOptions alloc] init];
options.windowTitle = @"Window Title";

Setting window title with Dev auth type:

Swift

import UIKit
import WebKit
import BlipChat

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
    }

    override func viewDidAppear(_ animated: Bool) {
        let authConfig = AuthConfig(authType: .Dev, userIdentity: "user-identifier", userPassword: "user-password")
        let account = Account(fullname: "user-name", email: "user-email")
        let options = BlipOptions(authType: authConfig, account: account)
        options.windowTitle = "window-title"

        do {
                try BlipClient.openBlipThread(myView: self, appKey: "your-app-key", options: options)
            } catch {
                    print (error.localizedDescription)
            }
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
}

Objective-C

#import "ViewController.h"
#import "BlipChat/BlipChat.h"

@interface ViewController ()
@end

@implementation ViewController

- (void)viewDidAppear:(BOOL)animated {
    [super viewDidAppear: animated];

    AuthConfig *authConfig = [[AuthConfig alloc] initWithAuthType:AuthTypeDev userIdentity:@"user-identifier" userPassword:@"user-password"];
    Account *account = [[Account alloc] initWithFullname:@"user-name"   email:@"user-email"];
    BlipOptions *options = [[BlipOptions alloc] initWithAuthType:authConfig account:account];
    options.windowTitle = @"window-title";

    [BlipClient openBlipThreadWithMyView:self appKey: @"your-app-key" options:options error: nil];
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

Troubleshooting

A -> dyld: Library not loaded: @rpath/libswiftCore.dylib / Image not found

Objective-C projects can present an error about library not loaded.

If this occurs, follow the following steps:

1) Set your build settings variable Runpath Search Paths to @executable_path/Frameworks

your_target -> Build Settings -> Linking -> Runpath Search Paths

2) Switch build setting variable Always Embed Swift Standard Libraries to Yes

your_target -> Build Settings -> Build Options -> Always Embed Swift Standard Libraries

For a more detailed explanation, see this thread on Stack Overflow.

B -> App Transport Security has blocked a HTTP (http://) resource

If this occurs, you have two options:

1) Use only HTTPS resources on your chatbot.

2) Add the key NSAppTransportSecurity to your app info.plist.

  • Open your Project info.plist file.
  • Add a Key called NSAppTransportSecurity as a Dictionary.
  • Add a Subkey called NSAllowsArbitraryLoads as Boolean and set its value to YES, as shown in the image below.
    BlipChat

Support


iOS 10+.

License

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

Latest podspec

{
    "name": "BlipChat",
    "version": "2.1.2",
    "summary": "A Swift Framework to easly add BLiP conversations in your iOS app. For more information see BLiP portal and BLiP documentation.",
    "homepage": "https://github.com/takenet/blip-chat-ios",
    "documentation_url": "https://github.com/takenet/blip-chat-ios",
    "license": {
        "type": "Apache-2",
        "file": "LICENSE"
    },
    "authors": {
        "Take": "[email protected]"
    },
    "platforms": {
        "ios": "10.0"
    },
    "source": {
        "git": "https://github.com/takenet/blip-chat-ios.git",
        "tag": "2.1.2"
    },
    "source_files": [
        "src/BlipChat/*.swift",
        "src/BlipChat/*.storyboard"
    ],
    "resource_bundles": {
        "BlipChat": [
            "src/BlipChat/*.xcassets",
            "src/BlipChat/*.html"
        ]
    },
    "swift_version": "4.2",
    "pod_target_xcconfig": {
        "SWIFT_VERSION": "4.2"
    }
}

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