Latest | 0.5.8 |
---|---|

Homepage | https://github.com/hfutrell/BezierKit |

License | MIT |

Platforms | ios 10.0, osx 10.12 |

Authors |

BezierKit is a comprehensive Bezier Path library written in Swift.

## Warning! Prerelease software!

Please note that BezierKit is currently pre-release software. Its releases follow semantic versioning which means that until it reaches 1.0 status the API may not be stable or backwards compatible.

## Features

- [x] Constructs linear (line segment), quadratic, and cubic Bézier curves
- [x] Draws curves via CoreGraphics
- [x] Determines positions, derivatives, and normals along curves
- [x] Lengths of curves via Legendre-Gauss quadrature
- [x] Intersects curves and computes cubic curve self-intersection to any degree of accuracy
- [x] Determines bounding boxes, extrema,
- [x] Locates nearest on-curve location to point
- [x] to any degree of accuracy
- [x] Splits curves into subcurves
- [x] Offsets and outlines curves
- [ ] Comprehensive Unit and Integration Test Coverage
- [ ] Complete Documentation

## Installation with CocoaPods

The recommended way to install BezierKit is via CocoaPods, however you may also find that dropping the contents of `Library`

into your project also works.

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

`$ gem install cocoapods`

To integrate BezierKit into your Xcode project using CocoaPods, add it to your target in your `Podfile`

:

```
target '<Your Target Name>' do
pod 'BezierKit', '>= 0.5.10'
end
```

Then, run the following command:

`$ pod install`

## Usage

### Constructing & Drawing Curves

BezierKit supports cubic Bezier curves (`CubicBezierCurve`

) and quadratic Bezier curves (`QuadraticBezierCurve`

) as well as line segments (`LineSegment`

) each of which adopts the `BezierCurve`

protocol that encompasses most API functionality.

```
import BezierKit
let curve = CubicBezierCurve(
p0: CGPoint(x: 100, y: 25),
p1: CGPoint(x: 10, y: 90),
p2: CGPoint(x: 110, y: 100),
p3: CGPoint(x: 150, y: 195)
)
let context: CGContext = ... // your graphics context here
Draw.drawSkeleton(context, curve) // draws visual representation of curve control points
Draw.drawCurve(context, curve) // draws the curve itself
```

### Intersecting Curves

The `intersections(with curve: BezierCurve) -> [Intersection]`

method determines each intersection between `self`

and `curve`

as an array of `Intersection`

objects. Each intersection has two fields: `t1`

represents the t-value for `self`

at the intersection while `t2`

represents the t-value for `curve`

at the intersection. You can use the `compute(_:)`

method on either of the curves to calculate the coordinates of the intersection by passing in the corresponding t-value for the curve.

Cubic curves may self-intersect which can be determined by calling the `selfIntersections()`

method.

```
let intersections: [Intersection] = curve1.intersections(with: curve2)
let points: [CGPoint] = intersections.map { curve1.compute($0.t1) }
Draw.drawCurve(context, curve: curve1)
Draw.drawCurve(context, curve: curve2)
for p in points {
Draw.drawPoint(context, origin: p)
}
```

### Splitting Curves

The `split(from:, to:)`

method produces a subcurve over a given range of t-values. The `split(at:)`

method can be used to produce a left subcurve and right subcurve created by splitting across a single t-value.

```
Draw.setColor(context, color: Draw.lightGrey)
Draw.drawSkeleton(context, curve: curve)
Draw.drawCurve(context, curve: curve)
let subcurve = curve.split(from: 0.25, to: 0.75) // or try (leftCurve, rightCurve) = curve.split(at:)
Draw.setColor(context, color: Draw.red)
Draw.drawCurve(context, curve: subcurve)
Draw.drawCircle(context, center: curve.compute(0.25), radius: 3)
Draw.drawCircle(context, center: curve.compute(0.75), radius: 3)
```

### Determining Bounding Boxes

```
let boundingBox = curve.boundingBox
Draw.drawSkeleton(context, curve: curve)
Draw.drawCurve(context, curve: curve)
Draw.setColor(context, color: Draw.pinkish)
Draw.drawBoundingBox(context, boundingBox: curve.boundingBox)
```

### More

BezierKit is a powerful library with *a lot* of functionality. For the time being the best way to see what it offers is to build the MacDemos target and check out each of the provided demos.

## License

BezierKit is released under the MIT license. See LICENSE for details.

### Latest podspec

{ "name": "BezierKit", "version": "0.5.8", "summary": "comprehensive Bezier Path library written in Swift", "homepage": "https://github.com/hfutrell/BezierKit", "license": "MIT", "authors": { "Holmes Futrell": "[email protected]" }, "platforms": { "ios": "10.0", "osx": "10.12" }, "ios": { "frameworks": [ "UIKit", "CoreGraphics" ] }, "osx": { "frameworks": "AppKit" }, "source": { "git": "https://github.com/hfutrell/BezierKit.git", "tag": "v0.5.8" }, "source_files": "BezierKit/Library" }

Wed, 29 May 2019 10:18:11 +0000